A Summer Project That Shook Up Human-Computer Interaction
October 27, 2009 by Erik Levitch

Some days ago, I stumbled upon an ambitious summer project that tried to redefine the way we interact with computers. The project, entitled 10GUI, takes a hard look at the inherent limitations of the mouse and the windowed desktop while looking forward for a possible solution. We've all seen how touch-screen technology has transformed the way we interact with kiosks and mobile phones, but how can we harness this type of technology for the desktop?
The Problem
I’ve watched countless videos on the potential of touch-screen and many of them do not address the hardcore 8-hour-a-day use scenario. Take a look at demos for Microsoft Surface, for example, and it becomes clear that this type of implementation isn't practical for everyday use. Imagine having to keep your arm extended toward a screen for hours while trying to create a design in Photoshop...yeah, that won't work. However, in the case of Microsoft Surface, they are using multi-touch technology to allow more complex interactions on the screen. The ability to use two hands at once goes beyond the limitations of the mouse, but is this the answer?
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Erik Levitch User Experience Designer
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